The presentations here are covering brief descriptions of research prototypes, summaries from studies and experiments in the field of mobile services, as well as more theoretical texts. The web application allows you to dig deeper in the projects presented into the physical book.
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The numbers are corresponding to the page numbers in the book

01

A short introduction

12

Under the Paving Stones, Barry Brown

16

Exploring Play, Jussi Holopainen

22

Generalized Interaction Models

24

Horses

26

Fan Fun TV

28

Human Canine Interaction

32

Extreme Interaction

35

VJ-project, MoreVideo!

36

Hunting for Fun

40

Studying Pleo Interaction

42

PhyPleo and ViPleo

46

Why playfulness matters to design, Christian Norlin

52

PLEX Cards

54

Inspirational Bits

58

Transfer Scenarios

60

Nature in Design

62

Balancing Playfulness

64

Mobile Mashup

66

MobiComics

72

Negotiating Boundaries through play, Si

82

Social Surface

84

Family Archive

86

Ecofriends

88

TellTable

90

Conspiracy for Good

94

mFashion

96

Meerkat

98

Tuba

100

Beyond Search

104

Prochinima

108

Columbus

110

VPlay

112

Social Web of Things

114

Epigraph

116

Nokia 3D World Gaze

118

Wayve

120

Immersive Visual Communication

124

How do you design for the joy of movement? Ylva Fernaeus

132

Designing Supple Systems

136

DanceCrew

138

Brain-Computer Gaming

140

Traveur

144

Other Brother

146

Weather Gods and Fruit Kids

148

Can you program a robot by dressing it up?

150

The Rudiments

154

Affective Health

156

MoBoogie

158

I’m Your Body

162

Ubice Icewall

164

GlancePhone